# Don't change this! Version used to track needed updates. version = 0 [iceBow] baseQuantity = 3 arrowSpeed = 1.2 arrowDivergence = 1.0 baseDamage = 2.0 homingRadius = 10.0 homingAccel = 0.3 homingStartTicks = 15 initialSpreadYaw = 0.9 initialSpreadPitch = 0.14 startSpeed = 0.2 maxSpeed = 0.7 speedRampTicks = 40 painTargetHorizontalRange = 48.0 painTargetVerticalRange = 16.0 painDamageMultiplier = 1.5 graceSlownessDuration = 80 graceMaxSlownessStacks = 4 bountyDamageMultiplier = 0.75 bountyExtraArrowMultiplier = 2 chaosWallDurationTicks = 160 chaosWallCooldownTicks = 240 chaosWallWidth = 5 chaosWallWidthPerString = 1 chaosWallHeight = 3 chaosWallDurationPerFrameTicks = 20 chaosWallArrowDivergence = 1 [vineBow] arrowSpeedMultiplier = 0.55 arrowDivergence = 1.15 baseDamage = 1.5 extraDragXZ = 0.94 extraDragY = 0.9 fieldDurationTicks = 200 fieldRadius = 5.0 friendlyHeal = 1.0 hostileDamage = 2.0 undeadBonusDamage = 0.6 auraIntervalTicks = 20 painAuraInterval = 10 bountyLootChance = 0.25 chaosBaseRadius = 5.5 chaosRadiusPerString = 1.25 chaosBaseDurationTicks = 220 chaosCooldownTicks = 480 chaosDurationPerFrameTicks = 80 chaosDrainIntervalTicks = 60 chaosRootDurationTicks = 60 chaosNodeTriggerRadius = 0.75 chaosBaseDrainDamage = 2.0 chaosDrainDamagePerEnergy = 0.3 chaosMaxDrainDamage = 12.0 chaosEnergyDurationExtendTicks = 25 chaosMaxDurationTicks = 700 chaosCoreScalePerEnergy = 0.05 chaosCoreMaxScaleBonus = 1.6 chaosTendrilCount = 7 chaosNodesPerTendrilMin = 3 chaosNodesPerTendrilMax = 7 chaosBurstRadius = 6.0 chaosBurstBaseBuffDuration = 120 chaosBurstBuffDurationPerEnergy = 8 chaosBurstEnergyPerAmplifier = 5 chaosBurstMaxAmplifier = 2 [bubbleBow] arrowSpeedMultiplier = 0.95 arrowDivergence = 0.8 baseDamage = 1.75 painDivergence = 0.12 painSpeedMultiplierLand = 0.22 painSpeedMultiplierWater = 0.62 columnDurationTicks = 120 columnDurationBonusPerString = 40 columnBaseRadius = 1.2 columnBaseHeight = 2.6 columnRadiusPerFrame = 0.9 columnHeightPerFrame = 0.45 gracePulseIntervalTicks = 10 graceResistanceDuration = 40 graceSlownessDuration = 35 bountyDamageIntervalTicks = 10 bountyBaseDamage = 3.75 chaosWaveWidthBlocks = 3.0 chaosWaveSegmentThickness = 1.25 chaosWaveStepDistance = 0.8 chaosWaveStepIntervalTicks = 1 chaosWaveForwardStartOffset = 1.2 chaosBaseLengthSteps = 7 chaosLengthStepsPerString = 2 chaosBaseDamage = 3.5 chaosDamagePerFrame = 1.35 chaosBaseKnockback = 0.52 chaosKnockbackPerFrame = 0.08 chaosKnockUp = 0.14 [beeBow] arrowSpeedMultiplier = 0.48 arrowDivergence = 0.7 baseDamage = 2.0 basePoisonDuration = 60 stringPoisonDurationBonus = 20 painHomingRadius = 10.0 painHomingStartTicks = 8 painHomingAccel = 0.18 painMaxSpeed = 1.05 graceApplyRadius = 2.0 graceMaxBeesPerTarget = 5 graceBaseDuration = 180 graceStringDurationBonus = 35 bountyHiveDuration = 60 bountyHiveDurationBonusPerString = 20 bountyFireInterval = 5 bountyBaseShots = 7 bountyFrameBonusShots = 1 bountyTargetRadius = 14.0 chaosBaseDurationTicks = 260 chaosDurationPerStringTicks = 80 chaosCooldownTicks = 320 chaosBaseRadius = 4.5 chaosRadiusPerString = 1.0 chaosAuraIntervalTicks = 20 chaosRegenDurationTicks = 60 chaosRegenAmplifier = 0 chaosSlownessDurationTicks = 60 chaosSlownessAmplifier = 1 chaosBaseDiveIntervalTicks = 50 chaosDiveIntervalReductionPerFrameTicks = 6 chaosMinDiveIntervalTicks = 12 chaosDiveImpactRadius = 2.25 chaosDiveDamage = 16.0 [blossomBow] arrowSpeedMultiplier = 0.78 arrowDivergence = 0.85 baseDamage = 1.5 stormDurationTicks = 200 stormDurationBonusPerString = 40 damageIntervalTicks = 10 jumpRange = 8.0 stormDamage = 1.5 painAreaRadius = 6.5 painAreaRadiusPerString = 0.8 graceAuraDamageRadius = 3.25 graceAuraRadiusPerString = 0.45 graceBuffDuration = 60 bountyBaseMaxTraps = 3 bountyMaxTrapsPerString = 1 bountyTriggerDamageMultiplier = 3.2 bountyTriggerBaseRadius = 1.75 bountyTriggerRadiusPerString = 0.25 chaosDurationTicks = 300 chaosDurationPerFrameTicks = 60 chaosRadius = 5.0 chaosRadiusPerString = 0.5 chaosKoiSwimRadius = 2.5 chaosKoiSwimRadiusPerFrame = 0.45 chaosBaseFishCount = 2 chaosFishPerFrame = 1 chaosBaseOrbitPeriodTicks = 90.0 chaosOrbitPeriodReductionPerStringTicks = 12.0 chaosMinOrbitPeriodTicks = 28.0 chaosContactDamage = 3.0 chaosContactKnockbackHorizontal = 1.0 chaosContactKnockbackVertical = 0.22 chaosContactCooldownTicks = 8 chaosTouchRadius = 0.85 chaosProjectileReflectSpeedMultiplier = 1.1 chaosProjectileReflectCooldownTicks = 6 [earthBow] arrowSpeedMultiplier = 0.72 arrowDivergence = 0.9 baseDamage = 2.0 fieldRadius = 3.6 spikeDamage = 3.0 baseUpwardKnockback = 0.4 frameUpwardKnockbackPerLevel = 0.1 stringRadiusBonusPerLevel = 0.45 painWaveMaxDistance = 4.0 painWaveStepDistance = 0.8 painWaveDamageMultiplier = 1.0 painStringWaveDistanceBonusPerLevel = 1.2 graceResistanceDuration = 200 graceSlowFallingDuration = 160 bountyCenterDamageBaseMultiplier = 1.15 bountyCenterDamageProximityMultiplier = 2.0 bountyCenterBaseHeightSegments = 14 bountyCenterExtraHeightPerFrame = 2 chaosSunderDurationTicks = 220 chaosSunderDurationPerStringTicks = 32 chaosSunderAcquisitionRange = 12.0 chaosSunderAcquisitionRangePerFrame = 1.0 [echoBow] arrowSpeedMultiplier = 0.9 arrowDivergence = 0.8 baseDamage = 2.0 lookTargetDistance = 48.0 painExplosionBaseHpDamage = 0.16 painExplosionFrameHpDamage = 0.06 painExplosionMaxDamageRatio = 0.55 painExplosionMinDamage = 2.0 painExplosionBaseRadius = 2.35 painExplosionStringRadiusBonus = 0.55 graceBaseShots = 20 graceShotsPerString = 5 graceBaseSplashRadius = 2.25 graceSplashRadiusPerFrame = 0.5 chaosBlackHoleDurationTicks = 320 chaosBlackHoleDurationPerStringTicks = 40 chaosBlackHoleCooldownTicks = 480 chaosBlackHoleRadius = 5.0 chaosBlackHolePullStrength = 0.09 chaosBlackHolePullStrengthPerFrame = 0.025 chaosBlackHoleDamageIntervalTicks = 10 chaosBlackHoleDamagePerTick = 2.0 [cosmicBow] arrowSpeedMultiplier = 0.9 arrowDivergence = 0.8 baseDamage = 2.0 trailDurationTicks = 25 trailLineDurationTicks = 12 trailMaxConnectionDist = 2.5 trailConnectionProbability = 0.35 orbitDurationTicks = 180 orbitDurationBonusPerString = 20 orbitAttackRadius = 10.0 orbitAttackDamage = 4.0 orbitAttackIntervalMinTicks = 18 orbitMaxJumps = 5 orbitAttackIntervalMaxTicks = 36 painOrbitCooldownTicks = 1600 painMaxTetherTargets = 6 painTetherPullStrength = 0.08 graceFieldDurationTicks = 160 graceFieldCooldownTicks = 400 graceFieldRadius = 4.5 graceFieldBuffDurationTicks = 30 graceFieldCocoonChance = 0.2 graceFieldCocoonNightChanceBonus = 0.2 graceFieldBuffAmplifier = 0 bountyCooldownTicks = 40 bountyArrowSpeedMultiplier = 0.62 bountyMaxChargeTicks = 60 bountyImplodeTicks = 42 bountyMinRadius = 3.0 bountyMaxRadius = 7.0 bountyMinDamage = 5.0 bountyMaxDamage = 13.0 bountyPullStrength = 0.18 chaosSunDurationTicks = 200 chaosSunMaxDurationTicks = 1200 chaosSunCooldownTicks = 1200 chaosSunRadius = 8.0 chaosSunMaxCapturedProjectiles = 40 chaosSunFireIntervalTicks = 60 chaosSunDurationBonusPerShotTicks = 40 chaosCelestialSwiftnessDurationTicks = 140 chaosCelestialSwiftnessMaxStacks = 15 chaosCelestialBowPullBonusPerStack = 0.16 [loot] baseStringChance = 20.0 baseFrameChance = 20.0 baseRuneChance = 3.0 baseUniqueBowChance = 2.0 boostedBowChance = 15.0 boostedRuneChanceAncientCity = 20.0 [upgrades] maxLevelPerType = 5 maxTotalSlots = 5 sizeMultiplierPerString = 0.2 damageMultiplierPerFrame = 0.55 drawSpeedVine = 30.0 drawSpeedIce = 40.0 drawSpeedBubble = 20.0 drawSpeedBee = 20.0 drawSpeedBlossom = 20.0 drawSpeedEarth = 40.0 drawSpeedEcho = 30.0 drawSpeedCosmic = 30.0 [general] debugMode = false modernTooltipsEnabled = true rangedWeaponApiDamageMultiplier = 1.0 enableNonPlayerBowUse = true nonPlayerBowCheckInterval = 60 nonPlayerBowChance = 50 nonPlayerBowAbilityDamageModifier = 0.5 nonPlayerBowProjectileDamageModifier = 0.5 nonPlayerBowDamageToPlayersModifier = 0.5