{
	"client": {
		// Whether to render a beard and mustache cosmetic on the player. (Type: boolean)
		"Beard_Mustache": true,
		// Whether to render the invincibility frame visual overlay. (Type: boolean)
		"Render_While_Invincible": true,
		// Whether to render the ability cooldown visual overlay. (Type: boolean)
		"Render_While_On_Cooldown": true,
		// RGB red color channel for the invincibility overlay. (Type: int, 0-255)
		"Red_Of_Invincible": 135,
		// RGB green color channel for the invincibility overlay. (Type: int, 0-255)
		"Green_Of_Invincible": 206,
		// RGB blue color channel for the invincibility overlay. (Type: int, 0-255)
		"Blue_Of_Invincible": 235,
		// RGB red color channel for the cooldown overlay. (Type: int, 0-255)
		"Red_Of_Cooldown": 184,
		// RGB green color channel for the cooldown overlay. (Type: int, 0-255)
		"Green_Of_Cooldown": 92,
		// RGB blue color channel for the cooldown overlay. (Type: int, 0-255)
		"Blue_Of_Cooldown": 92,
		// Whether to display the running speed indicator on the HUD. (Type: boolean)
		"Display_Speed": false,
		// Whether to render particle/visual trails behind the player. (Type: boolean)
		"Render_Trail": true,
		// Minimum distance in blocks for visual trail segments to render. (Type: double)
		"Minimum_Render_Distance": 2.0,
		// Positional offset of the visual trail. (Type: double)
		"Trail_Offset": 0.0
	},
	"server": {
		// Duration of the Man Power effect in ticks. (Type: int)
		"Duration": 15,
		// The power multiplier scaling the Man Power effect. (Type: int)
		"Multiplier": 1,
		// Maximum damage threshold that can be negated/absorbed by the Man Power effect. (Type: int)
		"Damage_Limit": 100,
		// Maximum running speed cap under Roid Rage. (Type: int)
		"Max_Speed": 150,
		// Activation speed threshold for custom abilities. (Type: int)
		"Ability_Speed": 50,
		// Height/velocity modifier applied to the custom super jump. (Type: double)
		"Jump_Height": 0.01,
		// Acceleration/speed modifier applied when sprinting during Roid Rage. (Type: double)
		"Speed_Multiplier": 0.0012,
		// Physics speed multiplier while in the air. (Type: double)
		"In_Air_Multiplier": 0.5,
		// Lifespan of particles/visual trails generated behind players during roid runs. (Type: int)
		"Trail_Duration": 5,
		// Impact radius of the ground slam shockwave. (Type: double)
		"Ground_Slam_Radius": 4.0,
		// Whether players are allowed to use Elytra during Roid Rage dashes. (Type: boolean)
		"Allow_Elytra": false,
		// Block limit of connected John Rocks toggled in a single redstone cascade. (Type: int)
		"Powered_Amount": 4096,
		// Whether John Rock propagation is allowed vertically. (Type: boolean)
		"Vertical": false,
		// Range in blocks for block conversion mechanics. (Type: int)
		"Conversion_Range": 3,
		// Movement speed boost multiplier applied when riding the Stupid Rat. (Type: double)
		"Rat_Boost_Multiplier": 4.0,
		// Whether running over entities deals trample/run-over damage during Roid Rage. (Type: boolean)
		"Enable_Trample_Damage": false,
		// Knockback resistance multiplier granted by the Tie accessory (0.0 = 0% resistance, 1.0 = 100% resistance). (Type: double)
		"Tie_Knockback_Resistance": 0.0,
		// Whether wearing a tie named [matej] grants void fall damage protection. (Type: boolean)
		"Enable_Tie_Void_Immunity": false,
		// Whether the Man Power effect grants damage-cancelling invincibility. (Type: boolean)
		"Enable_Man_Power_Invincibility": true,
		// Duration of the Afterlife effect's invulnerability window in ticks. (Type: int)
		"Afterlife_Duration": 200,
		// Whether the Afterlife effect grants full invulnerability while active. (Type: boolean)
		"Enable_Afterlife_Invulnerability": false,
		// Whether wearing a tie caps accumulated Man Power damage for cooldown purposes (disable to make the Tie purely cosmetic for this mechanic). (Type: boolean)
		"Enable_Tie_Damage_Cap": false
	}
}